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Posted 20 hours ago

Games Workshop - Warhammer 40,000 - Necrons Chronomancer

£16.525£33.05Clearance
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Nowhere is safe for the terrified foe as mechanoid hunters appear from unfolding planar lattices to slaughter or escape retribution into gulfs of darkness, only to materialise elsewhere to kill anew. If an attack inflicts mortal wounds in addition to the normal damage, resolve the normal damage first. Witch lights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. While a unit is Set to Defend, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll.

Unlike armour saving throws (which use a model’s Save characteristic), invulnerable saving throws are never modified by an attack’s Armour Penetration characteristic, but otherwise follow the normal rules for saving throws. If the charge is successful, each model makes a Charge move less than or equal to the Charge roll, and must move into base-to-base contact with an enemy model if possible. Take a Battle-shock test for each unit from your army on the battlefield that is Below Half-strength.Each model in that unit can then move a distance in inches equal to or less than this total, but no model can be moved within Engagement Range of enemy models. Mortal wounds inflicted by attacks always apply after any normal damage, even if that damage was saved. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

Can only set up within Engagement Range of enemy units that are already within Engagement Range of the Reanimated model's unit. The Necron dynasties benefit from the nigh-on supernatural technologies that once saw them dominate the galaxy, perhaps the most unsettling of which are their reanimation protocols. In the Fight phase, each time a model in the bearer’s unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking models unit has finished making its attacks, and is then removed from play.You can attach this model to one of the above units even if one ROYAL WARDEN or NOBLE model has already been attached to it. Once per battle, at the start of the Heroic Interventions step of your opponent's Charge phase, you can select one friendly < DYNASTY> unit within 6" of the bearer. Foes advancing into this invisible minefield find reality stuttering and glitching around them as they trigger one minute chronofault after another. EFFECT: Until the end of the battle, each time a friendly CANOPTEK model makes an attack that targets the attacking unit, add 1 to the Hit roll and add 1 to the Wound roll. By simply pointing and activating this slender quasinium rod, the bearer shrouds their targeted allies in a whirlingfield of accumulated hypermatter.

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